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Fightality is the most complex project I have ever participated in. It was both hard and interesting, very much inspiring. We used a few novelty things for us: characters sketching (including animation drafts); 3D floor technology; sprites combined from the parts (for example, an average character contained 12 parts).
Drafts

Screenshots

Misc Art

Extras

Download Game Promo (flash, 4Mb)
Game Postmortem (rus)
Wallpapers
Fightality
Developer: Reaxion
Platform: J2ME; Brew
Release Date: 2007

My responsibilities:
- art team management
- art conception
- part of artwork

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